They are moving from one place to another.” “We call them ephemeral zones, because the NPCs you will meet in those outposts won't always be the same. “Spread all over the world, you will find some outposts where you can meet with smugglers or some local rebels fighting against the mega corporations,” Pellen reveals. Some characters won’t stay in one place forever, and so you’ll need to explore the map to find the right people with the right opportunities. Skull and Bones’ world has been designed as a living space that changes as frequently as the tides. “As your infamy begins to spread across the Indian ocean, you'll gain access to your own pirate lair from where you can kick start your ascent to pirate kingpin by manufacturing and smuggling illegal and high value goods.” “So from land, aside from building and training, you can also take some contracts to make some money from other pirate kingpins,” she adds. “The role of the pirate is to do some back and forth between the safe land, where you can build and customize your ship, also trade some resources, before on the ocean to steal precious cargo that you can then bring back.” “The particular idea of the land is that it offers you a safe zone where nobody can attack you,” says Elisabeth Pellen, Skull and Bones’ creative director. “The gameplay on land is about socializing, crafting, building up your fleet and taking contracts in the game in either a den or the outpost,” explains Ryan Barnard, game director on Skull and Bones. Not every island you see is explorable, but you can weigh anchor at dens and outposts two special location types that have everything a pirate needs to prepare for further adventures. Despite the majority of Skull and Bones’ map being made up of ocean, you can step off your ship and walk on dry land.
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